Fruit of the Fallen
Surprisingly there are far fewer languages in the branches of Yggdrasil than there are on the continent of Europe alone. This is due to weirdly specific dialect laws. Still language evolution continues as it is expected to. There are six alphabets used in this world, ten languages, and eighteen language variations. Supernal is the natural script and language of the beings of the Astral Sea and Barazhad is the natural script, with Primordial as the first language, of the beings of the Elemental Chaos. From Primordial the Abyssal language formed, a maddening thing warped by the Shard of Chaos. Rellanic is the script of the Elven people but it was used by the older denizens of the Feywild. Corellon took the Rellanic script and made his own language from it to teach to his “perfect” followers. In the mountains of Jotunheim in the Astral Sea, the Davek script was created by the Primal Giant Annam. His descendants used this script to form the Giant language, which was taught to their slaves: the Dwarves, Goliaths, and Orcs. Each forged their own dialects and languages from this wreck of a language. Iokharic was created by Io, who wished to share wisdom with his children, descendants, and followers; thusly the Draconic language came into being. From the deserts of southern Neruval ancient man began to write and make the Common Script, as humans spread around the world they brought this script and its languages with them. Though the other continents have very different languages as they have evolved and changed so fervently the continent of Neruval remains true to its ancient roots and they have the original languages in-tact.
The languages of Yggdrasil, by script and dialect, are as follows:
Supernal – The script and language of the beings of the Astral Sea, sometimes called Celestial or Infernal, but there is actually no difference in these tongues.
Barazhad – The script of the beings of the Elemental Chaos.
- Primordial – the Language of most of the Elemental Chaos.
→Auran – Primordial of the Elemental Plane of Air.
→ Ignan – Primordial of the Elemental Plane of Fire.
→ Terran – Primordial of the Elemental Plane of Earth.
→ Aquan – Primordial of the Elemental Plane of Water and sea-life.
- Abyssal – the Language of the Demons.
→ Demonic – the original form, still spoken by the denizens of the Abyss.
→ Deep (Sahuagin) – the form of Abyssal spoken by Sahuagin and other sea creatures.
→Surface (Gnoll) – the form spoken by Gnolls, it’s pretty bastardized.
Rellanic – The Script used by the Elves and other Fey Beings, yet there several changes.
- Sylvan – The language of the Ancient Fey who existed long before the Elves.
- Druidic – The language used by ancient Druids and still spoken by plants and Fey.
- Elven – the Language of the Fey People.
→ Light Fey – the form used by the Elves and Gnomes in the Feywild.
→ Deep Fey – the form used by the fey in the Underdark.
→ Dark Fey – a form modified by Abyssal, used by the Drow.
→ Mock Fey – a bastardized form used by the Fey on Neruval, modified by Common.
Davek – The script created by Annam for his people and their slaves.
- Dwarven – the Language created by the Dwarves after they led the revolt against the Giants.
- Orcish – the Language that has actually separated into its own thing, used by Orcs.
- Giant – the original Language created by Annam for his people.
→ Primal – the most true to form, used by Giants, Titans, Trolls, and Fomorians.
→ Mountain – a form bastardized by common, used by Goliaths.
Iokharic – the Script of the Dragons, created by the Dragon God Io.
- Draconic – the Language of the Iokharic script has remained intact for the most part.
Common – the Script created by tribal man, long ago in the sands of the south.
- Goblin – the variation created by the Goblins when they tried to communicate with Humans.
- Halfling – The language of the Halflings, not used often anymore, even by Halflings.
- Common – the most well-known and widespread language in the world.
→ Ashen – the oldest form of Common
→ Undercommon – Common spoken in the Underdark
- Deep Speech – the Language of the Gith and Aberrations.
→ Azathian – the dialect of the Aberrants, not comprehensible even by those who speak it.
It has several forms such as Grell, Hook, and Umberhulk.
→ Gith – the dialect used by the Gith, often altered by Primordial and Supernal phrases.
→ Kua – the form spoken by the Kuo-Toa, and them alone.
- Bullywug – The language of the Bullywugs.
- Slaadi – The language of the Slaad.
- Thri-Kreen – The language of the Thri-Kreen.
- Troglodyte – The language of the Troglodytes.
- Yeti (Abominable) –The language of the Yeti.
Lore Note: A number of the more commonly used languages in Fruit of the Fallen (and it’s sister campaign, the Lance of Marduk) are not simply names of scripts and languages used for show, but can be spoken and written. In reality, we have cannibalized scripts and constructed languages from all across the archives of fantasy and re-purposed them as the spoken forms of the languages in the campaign.
→ Elven is spoken as Tolkien’s Quenya, and is written either in Tolkien’s Tengwar or in D&D Rellanic
→ Upper Class Draconic (on Eberron) is spoken as the Draconic found here with some tweaks (http://draconic.twilightrealm.com/), and is written using D&D Iokharic
—>Lower class Draconic is spoken and written in Dovahzul The language of the dragons from Bethesda Softworks’s Skyrim and can be found here
→ Deep Speech is spoken as Frommer’s Na’vi (from Avatar), and written vertically using a much-distorted form of Old Hylian (from Legend of Zelda)
That said, the above should be taken with a healthy helping of salt. None of us are linguists, and even though I log far more time than I reasonably have to waste in the relevant lexicons; none of us claim to be experts (or even novices, really) in any of the aforementioned languages. Anyone who is will likely notice grammatical errors, misused syntax, inaccurate phrasing, and downright mistakes in our translations. We do not deny these errors, but we also do not intend to commit the time or effort to master any of these languages. For us, they are simply a way to become more immersed in the story.
-Amrek, Maker of Pincushions